BoboPomo: improving focus & productivity for students
- Timeframe
- 4 months
- Role
- Product Designer
- Team
- 4 Product Designers / UX Researchers
- Skills
- Figma, Illustrator
CONTEXT
What is BoboPomo?
BoboPomo is an app for students that gamifies productivity with timers and goal setting and fosters creativity, helping students to reach their goals.
SOLUTION
Gamifying productivity to help students increase motivation & reach their goals
We created a creative productivity app that allows users to complete tasks by breaking them down and visualize their progress using timers and drawing/colouring features.
The life of a student
Students juggle work, school, and life beyond academics, making balance essential. Managing these different aspects effectively helps them stay on top of their responsibilities and well-being.
92.9% of university students struggle with procrastination
Our user research with 14 university students revealed that 92.9% struggle with procrastination due to factors such as lack of interest, distractions, and boredom, which affects their ability to focus on homework, hobbies, and self-care.
Students use art as a coping mechanism
We also discovered that for many students, art serves as a tool for expressing emotions, self-expression, and as an escape.
PROBLEM STATEMENT
Helping students improve their productivity
University students juggle multiple responsibilities but often struggle with motivation, distractions, and stress, making it difficult to complete daily tasks.
Problem
How might we design an app that keeps students motivated to complete tasks, help them stay focused, and encourages them to achieve their goals.
ROLE
My role in designing BoboPomo
My initial role in our product design team was to create the calendar flow. Later, I transitioned to designing the Task flow, which encompassed the timer, task functionalities, and the "Find Friends" feature.
An app for university students to unlock their creativity while completing tasks
Our app is designed for university students who want to build better habits and stay on top of their tasks. By incorporating artsy features, we help creative students unwind while working, as mindful breaks are known to boost productivity.
PROCESS
Developing the interface
In the early stages of development, we explored various visual concepts for the app. Despite differing design ideas, we collaborated to select the style that resonated most with the team, combining elements from each concept to create a cohesive look.

Moodboard: We looked for inspiration to determine the style of our app
SOLUTION
Gamifying task completion to motivate users to stay on top of their tasks
We developed an app that combines elements of gamification, personal creativity, goal tracking, and organizational tools to help users manage their tasks more effectively.
Create a task
I designed the task page where users can add new assignments – users can adjust tags, priority level, due date & reminder notifications.
Time your tasks
I designed the timer where users can begin tasks with a pomodoro timer.
Invite friends to join in on your tasks
I created the friends page, where users can invite their buddies to join in on their tasks.

Final screens of BoboPomo
CONCLUSION
My Takeaways
In the future, I’d like to explore adding features like photography and other activities to better engage users with diverse interests. Taking breaks between tasks is essential for productivity, and allowing users to express themselves through creative outlets—while also fostering a sense of growth through artistic improvement—can help keep them motivated.